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Subcollections allow override calculations to be performed only on the applicable nodes, thus providing finer control over which objects will receive overrides, as well as improving performance. Alternatively, you can manually create them for better organization and control. Subcollections may be created automatically when you create an override.
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Therefore, if two (or more) of your collections share objects, and one of your collections is enabled and the other is disabled, it is the collection furthest down in the list that determines whether the shared object is included in the layer. This allows you to easily manage data changes in complex scenes.Ĭollections are interpreted top-down.
RENDER VIEWER USING MAYA ONE INSTEAD OF RENDERMAN IT UPDATE
See Update your render setup when your scene updates. This expression can be reapplied to dynamically adapt to changes in the scene.
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You can enable or disable a collection so that only enabled collections contribute to the layer and are visible, or use isolate select to focus on specific collection(s) of interest in the viewport.Ĭollection membership is name based, and you can add objects to your collection dynamically via an expression. Divide your scene into layers, then populate them with collections.Ĭreate collections to group nodes based on the attributes you want to override in your scene for example, create a collection of your background objects to matte them out of your character.Ĭreate collections also to control the visibility of a group of objects. To set up your render, you can do the following:Ĭreate render layers.
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